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Old Mar 26, 2010, 12:54 AM // 00:54   #1
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Smile 1 million limit

i am new to the threads but can someone plz tell me why there is a 1 million dollar limit in bank storage and 100k in your pocket, i know each char can hold 100k but thats a pain to try and keep up with who is holding what, i know i have a fair few ectos but i would rather have it all in gold im sure there is a good reason plz any info would help
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Old Mar 26, 2010, 01:07 AM // 01:07   #2
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1 mill is max for storage, after that you have to find another way to store money.
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Old Mar 26, 2010, 01:16 AM // 01:16   #3
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Covah, badger is asking WHY there is a limit on the amount, not what the limit is. That's something he's already aware of. I don't really have an answer for you sadly, but perhaps they have a limit because at 1 mil you aren't restricted in what you can buy so there isn't really much of a need to save up so much money if it isn't going to be used on things like high end weapons, elite armour, etc.
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Old Mar 26, 2010, 01:27 AM // 01:27   #4
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Quote:
Originally Posted by Cheshiresmirk View Post
Covah, badger is asking WHY there is a limit on the amount, not what the limit is. That's something he's already aware of. I don't really have an answer for you sadly, but perhaps they have a limit because at 1 mil you aren't restricted in what you can buy so there isn't really much of a need to save up so much money if it isn't going to be used on things like high end weapons, elite armour, etc.
i guess to add another thing, why cant i carry unlimited gold and trade unlimited gold instead of the normal 100k+XXX ectos it would be good if this limit of 1 mil in storage and the 100k carry on char and 100k limit in a single trade was changed to unlimited, im sure there is a reason for this and always wanted to ask
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Old Mar 26, 2010, 01:35 AM // 01:35   #5
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Basically that 1 million plus whatever your character can hold should (in theory) be enough to buy whatever you want and then some. It's player-side pricing that has driven items to near absurd levels in the tens of millions range. GW was designed in such a way that max equipment can be had cheaply with no differences besides aesthetics to vastly more expensive items.
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Old Mar 26, 2010, 01:53 AM // 01:53   #6
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Originally Posted by Reformed View Post
Basically that 1 million plus whatever your character can hold should (in theory) be enough to buy whatever you want and then some. It's player-side pricing that has driven items to near absurd levels in the tens of millions range. GW was designed in such a way that max equipment can be had cheaply with no differences besides aesthetics to vastly more expensive items.
but in reality there are alot of items worth more than 100k like why cant i buy a tormented sheild for 270000k in a a trade? it has 2 be ectos and the way they go up and down in price its not safe, i would rather have all my ectos in gold and be able to trade in gold, i dont want 2 do away with ectos but it should be our chioce how we have our assets in gold ectod armbraces or whatever, once again im sure that there is a reason i just dont know why yet
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Old Mar 26, 2010, 01:54 AM // 01:54   #7
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It was a (failed) attempt by the designers to cap prices and create a fair and reasonable in-game economy.
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Old Mar 26, 2010, 02:00 AM // 02:00   #8
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I believe the original designers of the game just didn't realize how easy it is to make money and didn't anticipate money storage being a problem.
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Old Mar 26, 2010, 02:16 AM // 02:16   #9
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I smell a troll. The OP knows what the gold limit is, he also says he has a fair amount of ecto. The reason for a 1 million cap is because Anet set it at 1 million. Its an arbitrary number no more no less.

Badger dont you have multiple bait threads atm? You post someone answers and then you tell them why their wrong.. I smellz a troll!!!!



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EDIT*** if im wrong in my assumption i apologize***

Last edited by CronkTheImpaler; Mar 26, 2010 at 02:19 AM // 02:19.. Reason: Clarification
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Old Mar 26, 2010, 03:05 AM // 03:05   #10
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I don't remember them ever stating a reason for this design decision. Every theory you find on forums is just players' speculation.

IMHO it wasn NOT an attempt to control the economy and stop multimillion prices possibility, because its obvious that players would find some valuable items to use insread. And if there weren't any stackable valuables the economy would really turn complete shit, with all high end trades would be pure barter and gold would be worthless to high-end traders. If you remember the first months after GW release you should know that the gold limits have caused many serious problems and it was one of the main causes of scams - it took several months till ectos became the widely accepted means to trade above 100k, before that players tried everything and the majority wanted just gold, so trades had to be split.
"You pay 100k first, then 50k again and I give item then" was the way people in LA traded, which only left many people scammed. Placeholder items were used for the first 100ks and then were to be traded back with last gold payment for the expensive item that was being sold. But those placeholder items often were worth much less than 100k and scammers used that as a way to sell crap for 100k and log off after first transaction...

Anyway, I think the real reaons for the low gold caps is that the devs feared:

1. a possible exploit like duping would collapse the entire economy if absurd amounts of gold were created and quickly spread around the world and through the npc traders system. With low caps the effects of such an exploit would be minimal on the scale of the entire game, and exploiters would need to dupe valuable items instead, which would be far easier to track, wouldn't spread so easily and wouldn't require a full game rollback.

2. RMT business - With such low caps the RMT companies need lots and lots of accounts to store their gold, entire networks of accounts. And moving millions of gold takes multiple transactions, they needed to do them often to unload their bots. This made them far easier to be tracked and banhammered than if those businesses could be disguised as much smaller groups of accounts, but we all know it wasn't enough at all.
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Old Mar 26, 2010, 10:50 AM // 10:50   #11
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its probably some really bad coding that doesnt allow more than sooo many digits, thus the 1mil cap. (its anet, anything is plausible!)
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Old Mar 26, 2010, 01:21 PM // 13:21   #12
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generally I find that high-number coding caps in videos games to be 2^X, unless it's something solid like 1,000,000 or 100,000.
and if a-net messed up the code and it resulted in a 7 digit cap, our max storage would be 9,999,999 gold.
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Old Mar 26, 2010, 02:38 PM // 14:38   #13
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Quote:
Originally Posted by badgerR1
...and the way they go up and down in price its not safe, i would rather have all my ectos in gold and be able to trade in gold, i dont want 2 do away with ectos but it should be our chioce how we have our assets in gold ectod armbraces or whatever....
This sounds suspiciously like real life.
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Old Mar 26, 2010, 03:11 PM // 15:11   #14
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Never have understood why people feel a need to amass large amounts of money. If there are things you want to buy with it, then save up and buy it. But to simply store it? What is the point? Nobody sees it but you unless you take screenshots to post on various forums. Stop saving it and start spending it if you are running out of space to store it.
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Old Mar 26, 2010, 03:35 PM // 15:35   #15
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Quote:
Originally Posted by MagmaRed View Post
Never have understood why people feel a need to amass large amounts of (play) money.
QFT! (with edit)

I think there are two main issues here. One issue involves the game mechanics themselves. We don't know why ANet put the limits on gold levels. They may have had a good reason, or it could just be that they never thought anyone would need more than that - it doesn't really matter! GW was intended to have a continuing series of campaigns and expansions. This would have meant that people would have continually wanted to spend their gold on new armor, new weapons, new goodies. It's really only since they stopped expanding GW that the gold limit has been any sort of an issue as people have bought everything they need or want and have no where to put the excess gold any more.

The second issue is the strange (to me) way that people get concerned about storing their imaginary wealth. I mean, seriously folks, it's play money! What does it really matter if the price of ectos fluctuates. Does it really matter if you had 6milllion gold (in ectos) last week and this week it's only "worth" 4 million? You really can't take it with you and you can always get more!

Last edited by Quaker; Mar 26, 2010 at 03:39 PM // 15:39..
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Old Mar 26, 2010, 03:51 PM // 15:51   #16
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because ectos=time and prople dont want to waste time
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Old Mar 26, 2010, 10:06 PM // 22:06   #17
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How's that a troll? I actualy find it interesting. (for now)

Quote:
Originally Posted by Quaker View Post
QFT! (with edit)
I think there are two main issues here. One issue involves the game mechanics themselves. We don't know why ANet put the limits on gold levels. They may have had a good reason, or it could just be that they never thought anyone would need more than that - it doesn't really matter! GW was intended to have a continuing series of campaigns and expansions. This would have meant that people would have continually wanted to spend their gold on new armor, new weapons, new goodies. It's really only since they stopped expanding GW that the gold limit has been any sort of an issue as people have bought everything they need or want and have no where to put the excess gold any more.
Even in real-life, hording absurd amount of money is kinda pointless, isn't it? No matter if you store 10^99$ real-life dollars, it gives you nothing if you don't spend it. And then, spending that much money (without just throwing it in pointless things) is actually hard. That being said, I'm not saying I intend to live with 20k$/year. ( I think that's minimum wage for a fulltime job).

On topic, 1 mil is probably a "random" number that was judged too high to achieve by someone who would spend gold normally (considering new expansion), at least not before 10+ years. Then gold became easier to gain, and there was farming... We know the rest.

I think that, back in proph era, skill cost grew beyond 1k. Maybe they had this to stop people from reaching max before the first expansion. Maybe they wanted to use this to make buying skills in later games a gold sink ( even with skill quests allowing to get every skill for a given profession).

Another thing, the higher the maximum, the more memory is taken on the servers, propably the same amount is reserved no matter the actual amount of money. And accounts in GW are never deactivated unless banned. Add this together, and I can understand restricting money to such a "low" number.

For trading, I guess they didn't expect people to trade with a lot more than 100k in 1 chunk.
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Old Mar 27, 2010, 02:48 AM // 02:48   #18
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The game was (originally) designed so the need for that amount of wealth would usually not be needed. Also making storage/money storage unlimited would take up more server space.
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Old Mar 27, 2010, 03:41 AM // 03:41   #19
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Live a little, spend your money on something
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Old Mar 27, 2010, 04:36 AM // 04:36   #20
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Quote:
Originally Posted by Pony Slaystation View Post
Also making storage/money storage unlimited would take up more server space.
well that reason wouldnt much apply anymore. Anet once used that same excuse many times for a few years as a reason for not giving us more storage. then they turn around last year at the 4 year anniversary and give the ability to double storage space and introduce the equipment packs.
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